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About me

I am a 3d artist from Novi Sad,Serbia.During the education at School of Art,I became interested in 3d and very soon I was highly passionate about it.
Since I’m a self-taught,all my knowledge comes from hard work and a lot of researching,so
I am constantly pushing my limits so I can improve myself as an artist.
My skills range from modeling,texturing,shading,rendering,compositing…but with the main focus on lighting. I’ve been working in the professional industry for 7+ years for now.
Software proficiency:
Maya,3dsmax,Clarisse,Nuke,Mari,Allegorithmic Painter-Designer,
zBrushmArnold,vRay,Corona,Redshift,AfterEffets,Photoshop,Lightroom…

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Contact me

For any questions feel free to contact me 🙂




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    SUMMARY

    3D Artist & Creative Lead with a strong background in Lighting, Look Development, and Compositing, now focused on Art Direction and Creative Direction. I have led teams through both the artistic and technical aspects of production, always striving for efficiency without compromising quality. Excellent in teamwork, able to take directions and handle responsibility, while also bringing strong leadership skills and a sharp sense for setting priorities. With a self-taught background, I combine persistence, dedication, and a keen eye for detail to inspire teams and elevate visual storytelling.

    WORK EXPERIENCE

    Djordje Ilic VFX, Novi Sad,Serbia Sep2025 – Present
    Art Director & 3D Generalist

    Spellwork, Berlin,Germany Mar2026 – Present
    Computer Graphics Generalist

    Stardust Effects, Oslo,Norway Nov2025 – Mar2026
    Computer Graphics Generalist

    Nordeus, Belgrade, Serbia Jan2024 – Sep2025
    Lead 3D Artist
    As Lead 3D Marketing Artist, I focused on raising visual standards while streamlining workflows to make production faster and more reliable. I introduced a render farm and optimized assets and scenes, which significantly reduced turnaround times and improved consistency. I also integrated compositing as a core part of the pipeline, highlighting its importance for achieving higher-quality and more flexible results. Alongside creative direction, I developed custom Python tools that automated key tasks and further enhanced efficiency. Most of the work was carried out in Blender, where I made extensive use of Geometry Nodes to build non-destructive, scalable solutions that supported both the artistic vision and technical needs of the team.

    3Lateral, Novi Sad, Serbia Oct2020-Oct 2023
    Senior Lighting/Generalist Technical Director
    At 3Lateral, I contributed to the development of MetaHuman Creator, working on the main lighting presets and supporting the Mesh to MetaHuman tool. I was also involved in solving graphical challenges for the UI and generating high-quality thumbnails. From time to time, I also supported the team as a Technical Artist, helping resolve day-to-day production issues. Additionally, I had the opportunity to contribute to the BlueDot cinematic, focusing on environment creation and a bit of lighting.

    Framestore, London,UK July2018-Jul 2020
    Senior Environment Technical Director
    As a senior artist, I had more opportunities to work closely with supervisors and leads.
    Responsible for looking at sequences on different projects. I was mostly involved in solving serious technical and creative
    problems and always brought fresh ideas for everything I did. I also wrote many tools to help our department in
    (Nuke,Mari, and Maya/Python). These tools gave us amazing speed up and bought more time for creativity.

    Film/TV Work:
    • No Time to Die 007 (2020)
    • His Dark Materials (2019)
    • Fast & Furious Presents: Hobbs & Shaw (2019)
    • Avengers: Endgame (2019)
    • The Alita: Battle Angel (2019)
    • Fantastic Beasts: The Crimes of Grindelwald (2018)

    Digital Kraft, Belgrade, Serbia May 2018-September 2018
    Asset Supervisor/Generalist Technical Director

    Double Negative, London, UK May 2017-May 2018
    Generalist Technical Director
    In charge of main lighting rigs, light design, look development, and some texturing as well.
    Responsible for solving many problems in different production stages, especially the rendering stage.
    Optimized render time while keeping the same quality.

    Film/TV Work:
    • The Alienist (2018)
    • Loro (2018)
    • The Dark Crystal: Age of Resistance (2019 )
    • Black Panther (2018)
    • Altered Carbon – The Killers (2018)
    • Altered Carbon – Rage in Heaven (2018)
    • Black Mirror – Metalhead (2017)

    Digital Kraft, Belgrade, Serbia November 2013-December 2016
    Lead Lighting/ Generalist Technical Director
    Responsible for look development, lighting, and rendering for multiple shots.
    Creating production lighting, solving problems in production, and optimizing scenes for rendering.
    Besides all the above I did modeling, uv, texturing, shading, compositing…

    Film/TV Work:
    •TheRift 2016
    •Killer Mermaid 2014,
    Commercial work:
    • Hasbro StarWars, Transformers, Jurasic Park, Avangers…- NiceShoes NY
    • Playmation, Reebok Activechill, Frontline, Stink Stoppers, All Powercore, Yokai – NiceShoes NY
    • Smurfs , Galaxy – Super78 LA, SeeFest LA, CocaCola, Grand, Marbo, AirSerbia

    Whitewaterstudio, Belgrade, Serbia April 2013-Octobar 2013
    Generalist Technical Director
    Responsible for Modeling,Texturing,Shading,Lighting,Rendering and Compositing for highly-detailed prints and animations,.
    Collaborate with art director to ensure high level of quality.
    Commercial and print work:
    • Cote d’or, Samsung, CocaCola, Nissan
    • Nestle, VitaeneC,GalaxySmoothMilk…

    Media Plus, Belgrade, Serbia, March 2012-May 2013
    Generalist Technical Director/MotionGraphic/Compositing Artist
    Responsible for creating animated packshots,footage retouch,motion graphic,
    2d and 3d tracking,screen replacemenet
    Commercial work:
    •Stark, Jaffa,JelenBeer,Marbo, GrandCoffe,Fruktal…

    Spring Onion,  Belgrade, Serbia, March 2011-Februar 2012
    Generalist Technical Director
    Responsible for creating (model, UV, and texture) for environment sets, and props.
    Worked on a variety of local projects.
    Commercial work:
    •Fiat,Trident Strawberry Gum,Stark,Zvijezda Junior,National Lottery of Serbia,
    •Grand Coffe,Konzum Character Mascot, Jelen Beer…

    PERSONAL WORK

    Direction/ArtDirection/Modeling/Texturing/Shading/Lighting/Renderign/Animation/Editing/Compositing/
    • “PORSCHE -LEGEND 964”
    Featured on BehanceMotion
    Awarded: Best of Evermotion,
    Editors’ Choice

    TOOLS & RESEARCH

    • Lens Breathing Tutorial-Realistic Camera Effects(Research and explanation NUKE) www.http://djordjeilicvfx.com/2017/01/04/lensbreathing/
    • EasyCorrect Gizmo for Nuke(Tool for Nuke to easily correct and normalize huge number of photos) www.http://djordjeilicvfx.com/2018/12/09/easycorrect/
    • Delight in Substance Designer(Script for delighting,flexible and easy to use and implement in any pipeline) www.http://djordjeilicvfx.com/2018/12/10/delightsd/

    SOFTWARE PROFICIENCY

    Autodesk Maya, 3dMax,Blender,Clarisse,Houdini
    Foundry Nuke, Mari,
    Substance-Painter,Designer
    PixologicZBrush,
    Adobe Photoshop,Illustrator,AfterEffects,Premirer
    Arnold,Mantra,Vray,Renderman,Redshift,Corona…

    SKILLS

    Modeling, UV Layout,
    Texturing, Shading,
    Lighting, Rendering,
    Scripting(Nuke,Mari,Maya,Python)
    Compositing, Editing

    EDUCATION

    High school Diploma-Bogdan Suput School of design, Novi Sad, Serbia, 2009
    Traditional Drawing,Painting,Scultping

    SPEAKER

    • V-ray Day Belgrade 2017 (23 Nov 2017)
    V-Ray VRscans materialas in VFX with Djordje Ilic.
    https://www.chaosgroup.com/vray-day-belgrade-2017

    HONORS & AWARDS

    • Behance Motion Award (Nov 2016)

    • Best of Evermotion – Editors’ Choice (Nov 2016)
    https://evermotion.org/vbulletin/showthread.php?118993-Porsche-Legend-964

    PUBLICATIONS

    • 3D World Magazine 227Issue (Dec 2017)
    December 2017 my latest project waspublished in 3D world magazine
    on the cover + interview, and
    3DWorld(227Issue)

    • 3D Artist Magazine 112Issue (Dec 2017)
    Technique focus!

    COURSES

    • Chiron – Authorised Autodesk School of creative technologies Belgrade, Serbia 2010-2011
    1.Maya Essentials, Modeling, Rendering,
    2.Character Animation, Rigging

    LANGUAGES

    Serbian
    English

    REFERENCES

    Available upon request!